Category: physics

Rigid Body Simulation – Dynamic Fracturing

  Another rigid-body simulation experiment. Here i am playing around with dynamically fracturing scene objects into smaller parts, that can either cause other objects to shatter or break…

Rigid Body – Menger Sponge

  A Rigid-Body experiment done in Processing3 and some libraries: PeasyCam, by Jonathan Feinberg, http://mrfeinberg.com/peasycam bRigid (jBullet), by Daniel Koehler, http://www.lab-eds.org/bRigid HE_Mesh, by Frederik Vanhoutte, https://github.com/wblut/HE_Mesh PixelFlow, by…

Rigid Body Simulation – Cell Fracture

Cell Fracture …. A Rigid-Body experiment from the weekend, done in Processing3 and some libraries: PeasyCam, by Jonathan Feinberg, http://mrfeinberg.com/peasycam bRigid (jBullet), by Daniel Koehler, http://www.lab-eds.org/bRigid HE_Mesh, by…

Rigid Body Simulation – Tower Demolition

Tower Demoliton …. A Rigid-Body experiment from the weekend, done in Processing3 and some libraries: PeasyCam, by Jonathan Feinberg, http://mrfeinberg.com/peasycam bRigid (jBullet), by Daniel Koehler, http://www.lab-eds.org/bRigid PixelFlow, by…

Realtime 2D Radiosity – Global Illumination for 2D Scenes

This post is about a new algorithm I have been working on to compute Global Illumination in realtime for 2D scenes. The Algorithm is based on the idea…

Rigid Origami Simulation – David Huffman

In this second post about rigid origami simulation I tested models of David Huffman. While searching for interesting crease-patterns Ron Resch did, i stumbled across this great paper:…

Rigid Origami Simulation – Ron Resch

Rigid Origami, or Rigid Folding, has been a fascinating topic for me for quite some time. A couple of years back i worked on a real-life model using…

SoftBody Dynamics

  While working out some PixelFlow Demos, i needed some simple (CPU-based for the moment) particle systems which is able to solve collisions and constraints. What started as…

Fluid Dynamics

The Fluid Simulation Algorithm used in Pixelflow is based on Jos Stam’s paper Real-Time Fluid Dynamics for Games. A very detailed article for a GPU-Version can be found…

Processing Library – PixelFlow

PixelFlow is a new Processing Library i’ve been working on lately. Its focus is on physics simulation, computergraphics and computervision, GLSL, basically things I am interested in. Current…

PROJECTION [3] Shaderized

this is the “extension-post” for PROJECTION [2]. new experiments with shaders, for speed improvement as well as a better visual output, and other (new)  enhanced possibilities (realtime shading,…

Processing Library – Fluid Simulation

  PixelFlow Library main project page: http://thomasdiewald.com/processing/libraries/diewald_fluid/ github repository: https://github.com/diwi/diewald_fluid processing forum http://forum.processing.org/topic/fluid-library-diewald-fluid this library is made for simulating fluids in realtime. the simulation can be done in…

Maya Cloth Simulation

date: 2009 modelling: maya fluid animation: maya ncloth rendering: vray attractors change the volume of each element, which in turn changes the form of the whole wall  …

Realflow Fluid Simulation

date: 2008 modelling: maya fluid animation: realflow rendering: maxwell date: 2008 modelling: maya fluid animation: realflow rendering: VRay   date: 2008 modelling: maya fluid animation: realflow rendering: maxwell…