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the video/images show a quick kinect-demo using OpenGL for rendering.

the pointcloud is easy to generate, and is fast too. a little more work has to be done to display the pointcloud as a mesh. the mesh looks quite noisy, since i didnt do any smoothing of the kinects depth-data.

light and color calculations are done in the fragment shader.

 

libraries:

 

download SOURCE: Kinect_APP_src.zip