PixelFlow is a new Processing Library i’ve been working on lately.
Its focus is on physics simulation, computergraphics and computervision, GLSL, basically things I am interested in.
Current features include Fluid-Simulation, SoftBody dynamics, Imageprocessing Filters (lots of …, corner detection, optical flow, convolution kernels, etc…), … .
+ Fluid Simulation (GLSL) + Fluid Particle Systems (GLSL) + Optical Flow (GLSL) + Harris Corner Detection (GLSL) + Image Processing Filters (GLSL) - Bilateral Filter - Box Blur - Custom Convolution Kernel - DoG (Difference of Gaussian) - Gaussian Blur - Laplace - MedianFilter - Sobel - ... + Softbody Dynamics (CPU, GLSL is coming) - 2D and 3D - Collision Detection - Cloth, Grids, Chains, ... - Particle Systems - etc ... + Skylight Renderer - Interactive/realtime viewport renderer - Ambient Occlusion - Diffuse Shading - ShadowMapping + Utils - HalfEdge - Subdivision Polyhedra - Sampling
Most of it is, or will be, implemented in GLSL-Shaders.
New Features will be added continuously.
For a more detailed list have a look at the JavaDoc.