This is one quick demo for testing my 2D Radiosity Engine in some simple Tetris setup.

It’s actually too much fun to play around in the code, as well in the game itself.

 

 

Not sure if I’m going to release the radiosity version, but my original Tetris (Processing, P5.js) can be played here:

 

The Radiosity version builds upon it and basically just uses different block-materials for the radiosity renderer.