main project page:
http://thomasdiewald.com/processing/libraries/diewald_fluid/
github repository:
https://github.com/diwi/diewald_fluid
processing forum
http://forum.processing.org/topic/fluid-library-diewald-fluid
this library is made for simulating fluids in realtime. the simulation can be done in two ways:
- a) on the CPU
- b) on the GPU, which is about 10 to 20 times faster than on the CPU
the GPU-simulation happens on several shaders, that are loaded internally by the processing library GLGraphics.jar by andres colubri (http://glgraphics.sourceforge.net , or here http://codeanticode.wordpress.com/) so you need to install GLGraphics.jar too, if you want to instantiate the GPU fluid.
Demo Video of Fluid-library-examples, video made by andres on Vimeo.
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Hi! Great work!
The GPU mode it’s really fast. Thanks for share it!
Guillermo
http://www.peripecio.com
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