main project page:
this library is made for simulating fluids in realtime. the simulation can be done in two ways:
- a) on the CPU
- b) on the GPU, which is about 10 to 20 times faster than on the CPU
the GPU-simulation happens on several shaders, that are loaded internally by the processing library GLGraphics.jar by andres colubri (http://glgraphics.sourceforge.net , or here http://codeanticode.wordpress.com/) so you need to install GLGraphics.jar too, if you want to instantiate the GPU fluid.