Tag: 2D

Space Syntax – Realtime Local Features (Isovist, Axis, Radials, …)

  A while ago I experimented with 3D SpaceSyntax and efficient computation of 3D isovists and other local properties like signed distance volume voxels, etc… . It was…

Realtime 2D Radiosity – Comparing to 3D, Part 3

This post shows a quick comparison of my latest 2D radiosity renderer and my original 3D renderer. Both implementations are GLSL implementations of Global Line Radiosity (more or…

Realtime 2D Radiosity – Tests, Part 2

Some further improvements of quality and performance. Also SMAA (Enhanced Subpixel Morphological Antialiasing ) is now enabled by default. LiquidFun, Box2D simulation + Realtime Radiosity     Cornell…

Realtime 2D Radiosity – Global Illumination for 2D Scenes

This post is about a new algorithm I have been working on to compute Global Illumination in realtime for 2D scenes. The Algorithm is based on the idea…