Tag: Physics

GPU Flow Field Particles – Performance Update

A couple of new improvements helped to speed things up a bit and also stabilize the simulation. In the previous version there was noticeable noise in regions of…

Realtime 2D Radiosity – Tests, Part 2

Some further improvements of quality and performance. Also SMAA (Enhanced Subpixel Morphological Antialiasing ) is now enabled by default. LiquidFun, Box2D simulation + Realtime Radiosity     Cornell…

Rigid Body Simulation – Dynamic Fracturing

  Another rigid-body simulation experiment. Here i am playing around with dynamically fracturing scene objects into smaller parts, that can either cause other objects to shatter or break…

Rigid Body – Menger Sponge

  A Rigid-Body experiment done in Processing3 and some libraries: PeasyCam, by Jonathan Feinberg, http://mrfeinberg.com/peasycam bRigid (jBullet), by Daniel Koehler, http://www.lab-eds.org/bRigid HE_Mesh, by Frederik Vanhoutte, https://github.com/wblut/HE_Mesh PixelFlow, by…