Tag: pixelflow

Tetris + Realtime GI (Radiosity)

This is one quick demo for testing my 2D Radiosity Engine in some simple Tetris setup. It’s actually too much fun to play around in the code, as…

Line Integral Convolution (LIC) – Flow Field Vizualization

  Line Integral Convolution (LIC) is basically a very fancy name for “bluring along StreamLines”. Streamlines are the pathlines of particles following e.g. a flow field. In the…

GPU Flow Field Particles – Performance Update

A couple of new improvements helped to speed things up a bit and also stabilize the simulation. In the previous version there was noticeable noise in regions of…

LiquidFunProcessing – A Box2d/LiquidFun Library for Processing

LiquidFunProcessing is a Box2D/LiquidFun Library for Processing. It is optimized for generating and rendering particle based fluid simulations and rigid body simulation using jBox2D/LiquidFun v2.3.0+ in Processing 3.x….

Rigid Body Simulation – Dynamic Fracturing

  Another rigid-body simulation experiment. Here i am playing around with dynamically fracturing scene objects into smaller parts, that can either cause other objects to shatter or break…

Rigid Body – Menger Sponge

  A Rigid-Body experiment done in Processing3 and some libraries: PeasyCam, by Jonathan Feinberg, http://mrfeinberg.com/peasycam bRigid (jBullet), by Daniel Koehler, http://www.lab-eds.org/bRigid HE_Mesh, by Frederik Vanhoutte, https://github.com/wblut/HE_Mesh PixelFlow, by…

Rigid Body Simulation – Cell Fracture

Cell Fracture …. A Rigid-Body experiment from the weekend, done in Processing3 and some libraries: PeasyCam, by Jonathan Feinberg, http://mrfeinberg.com/peasycam bRigid (jBullet), by Daniel Koehler, http://www.lab-eds.org/bRigid HE_Mesh, by…

Rigid Body Simulation – Tower Demolition

Tower Demoliton …. A Rigid-Body experiment from the weekend, done in Processing3 and some libraries: PeasyCam, by Jonathan Feinberg, http://mrfeinberg.com/peasycam bRigid (jBullet), by Daniel Koehler, http://www.lab-eds.org/bRigid PixelFlow, by…