A library by Thomas Diewald for the Processing programming environment.
Last update, 12/05/2011.

diewald_MD3 is processing library for loading/editing Quake3-Models (players, weapons, animations, textures, ...).

Quake3-Models are saved as MD3-Files, which contains 3DModel-data (Vertices, VerticeNormals, UV-mapping-coords, tags, frame animations, ...)


Download diewald_MD3 version 1.0 (1) in .zip format.


Unzip and put the extracted diewald_MD3 folder into the libraries folder of your Processing sketches. Reference and examples are included in the diewald_MD3 folder.

Keywords. ?

Reference. Have a look at the javadoc reference here. A copy of the reference is included in the .zip as well.

Source. The source code of diewald_MD3 is available at github, and its repository can be browsed here.


Find a list of examples in the current distribution of diewald_MD3, or have a look at them by following the links below.


Platform osx,windows
Processing 1.5.1, 2.04
Dependencies ?